Searched refs:m_PlayingBufferBlockCount (Results 1 – 2 of 2) sorted by relevance
297 static_cast<size_t>( m_DataBlockSize * m_PlayingBufferBlockCount ); in Start()900 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in SetupPlayer()1480 UpdateLoopAddress( 0, m_PlayingBufferBlockCount * m_StreamInfo.oneBlockSamples ); in UpdatePlayingBlockIndex()1487 if ( m_PlayingBufferBlockIndex >= m_PlayingBufferBlockCount ) in UpdatePlayingBlockIndex()1493 m_PlayingBufferBlockCount = m_LoadingBufferBlockCount; in UpdatePlayingBlockIndex()1496 UpdateLoopAddress( 0, m_PlayingBufferBlockCount * m_StreamInfo.oneBlockSamples ); in UpdatePlayingBlockIndex()1500 if ( m_PlayingBufferBlockIndex == m_PlayingBufferBlockCount-1 ) in UpdatePlayingBlockIndex()1542 if ( startBlockNum >= m_PlayingBufferBlockCount ) in UpdateDataLoopAddress()1544 startBlockNum -= m_PlayingBufferBlockCount; in UpdateDataLoopAddress()1580 if ( endBufferBlockIndex == m_PlayingBufferBlockCount - 1 ) in UpdateDataLoopAddress()
317 int m_PlayingBufferBlockCount; variable