Searched refs:m_PlayerAvailableFlag (Results 1 – 2 of 2) sorted by relevance
385 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable()425 bool m_PlayerAvailableFlag; variable
81 m_PlayerAvailableFlag = false; in Initialize()122 command->availableFlagPtr = &m_PlayerAvailableFlag; in Initialize()172 m_PlayerAvailableFlag = false; in Finalize()411 if ( m_PlayerAvailableFlag && GetBasicSoundPlayerHandle()->IsPlayFinished() ) in Update()