Searched refs:m_PlayFinishFlag (Results 1 – 2 of 2) sorted by relevance
75 m_PlayFinishFlag = false; in Initialize()1368 if ( ( !m_PlayFinishFlag ) && ( !m_IsNoRealtimeLoad ) && ( !m_LoadWaitFlag ) ) in UpdateBuffer()1381 if ( m_PlayFinishFlag ) break; in UpdateBuffer()1463 if ( m_PlayFinishFlag ) return; in UpdatePlayingBlockIndex()1518 m_PlayFinishFlag = true; in UpdatePlayingBlockIndex()1629 m_PlayFinishFlag = true; in SetLoopEndToZeroBuffer()
300 bool m_PlayFinishFlag; variable