Searched refs:m_ParticleSets (Results 1 – 3 of 3) sorted by relevance
207 if (node->m_ParticleSets[i] != NULL) in Create()209 SafeDestroy(node->m_ParticleSets[i]); in Create()210 node->m_ParticleSets[i] = NULL; in Create()269 m_ParticleSets = ut::MoveArray<ParticleSet*>(memory, m_MaximumParticleSet, allocator); in Initialize()270 m_ParticleSets.Resize(m_MaximumParticleSet); in Initialize()271 for (int i = 0; i < m_ParticleSets.size(); ++i) in Initialize()273 m_ParticleSets[i] = NULL; in Initialize()
234 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet()236 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet()255 return this->m_ParticleSets[index]; in GetParticleSets()265 return this->m_ParticleSets[index]; in GetParticleSets()379 ut::MoveArray<ParticleSet*> m_ParticleSets; variable
262 m_ParticleSets.clear(); in Clear()912 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet()924 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet()934 return m_ParticleSets.begin(); in GetParticleSetBegin()943 return m_ParticleSets.begin(); in GetParticleSetBegin()952 return m_ParticleSets.end(); in GetParticleSetEnd()961 return m_ParticleSets.end(); in GetParticleSetEnd()1196 m_ParticleSets(particleSets), in SceneContext()1213 ParticleSetArray m_ParticleSets; variable