Searched refs:m_ParticleSetCount (Results 1 – 1 of 1) sorted by relevance
234 if (m_ParticleSetCount >= this->m_ParticleSets.size()) return false; in AttachParticleSet()236 this->m_ParticleSets[m_ParticleSetCount] = node; in AttachParticleSet()237 ++m_ParticleSetCount; in AttachParticleSet()245 return m_ParticleSetCount; in GetParticleSetsCount()254 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()264 NW_ASSERT(index >= 0 && index < m_ParticleSetCount); in GetParticleSets()275 this->m_ParticleShapes[m_ParticleSetCount] = node; in AttachParticleShape()356 m_ParticleSetCount(0), in ParticleModel()378 int m_ParticleSetCount; variable