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Searched refs:m_ParticleModels (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h264 m_ParticleModels.clear(); in Clear()
1040 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()
1052 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()
1062 return m_ParticleModels.begin(); in GetParticleModelBegin()
1071 return m_ParticleModels.begin(); in GetParticleModelBegin()
1080 return m_ParticleModels.end(); in GetParticleModelEnd()
1089 return m_ParticleModels.end(); in GetParticleModelEnd()
1198 m_ParticleModels(particleModels), in SceneContext()
1215 ParticleModelArray m_ParticleModels; variable