Searched refs:m_ParticleModels (Results 1 – 1 of 1) sorted by relevance
264 m_ParticleModels.clear(); in Clear()1040 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()1052 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()1062 return m_ParticleModels.begin(); in GetParticleModelBegin()1071 return m_ParticleModels.begin(); in GetParticleModelBegin()1080 return m_ParticleModels.end(); in GetParticleModelEnd()1089 return m_ParticleModels.end(); in GetParticleModelEnd()1198 m_ParticleModels(particleModels), in SceneContext()1215 ParticleModelArray m_ParticleModels; variable