Searched refs:m_ParticleInstAttachedArray (Results 1 – 2 of 2) sorted by relevance
31 m_ParticleInstAttachedArray[i] = true; in SmParticle()130 m_ParticleInstAttachedArray[i] = true; in SetVisibleZone()135 m_ParticleInstAttachedArray[i] = false; in SetVisibleZone()
77 if( m_ParticleInstAttachedArray[i] ) in SetVisible()168 bool m_ParticleInstAttachedArray[ARRAY_COUNT]; variable