Searched refs:m_ParticleAnimFrameController (Results 1 – 3 of 3) sorted by relevance
108 m_ParticleAnimFrameController.UpdateFrame(); in UpdateParticleFrame()119 m_ParticleAnimFrameController.SetFrame(0); in Reset()177 return m_ParticleAnimFrameController; in ParticleAnimFrameController()184 return m_ParticleAnimFrameController; in ParticleAnimFrameController()289 f32 time = m_ParticleAnimFrameController.GetFrame(); in IsAlive()447 anim::AnimFrameController m_ParticleAnimFrameController; variable
173 m_ParticleAnimFrameController.UpdateFrame(); in UpdateParticleFrame()311 return m_ParticleAnimFrameController; in ParticleAnimFrameController()318 return m_ParticleAnimFrameController; in ParticleAnimFrameController()358 m_ParticleAnimFrameController(0, 16777215, anim::PlayPolicy_Loop) in ParticleModel()384 anim::AnimFrameController m_ParticleAnimFrameController; variable
258 m_ParticleAnimFrameController(0, 16777215, anim::PlayPolicy_Loop), in ParticleEmitter()432 f32 prevTime = m_ParticleAnimFrameController.GetAnimFrame().GetLastFrame(); in Emission()433 f32 time = m_ParticleAnimFrameController.GetFrame(); in Emission()