Searched refs:m_Particle (Results 1 – 2 of 2) sorted by relevance
160 …m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"ToyParticle.bcres"), GfxCtrl::GFX_CTRL… in InitializeScene()161 m_Particle->SetLayerId( 6 ); in InitializeScene()401 m_Particle->SetVisibleZone(particle_rate); in InitializeScene()573 m_Particle->SetAnimationFrame( frame ); in Exec()613 m_Particle->SetAnimationFrame( 0.0f ); in Reset()614 m_Particle->Reset(); in Reset()761 m_Particle->SetVisible( m_LytParticleVisibleBtn->IsSwitch() ); in ReceveMessage()767 m_Particle->SetVisibleZone( 1.0f - m_ParticleSlider->GetParam() ); in ReceveMessage()
137 SmParticle* m_Particle; variable