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Searched refs:m_OriginalTransform (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Light.h144 math::Transform3 m_OriginalTransform; variable
Dgfx_Camera.h794 math::Transform3 m_OriginalTransform; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp101 m_AnimGroup->SetOriginalValue(memberIdx, &m_OriginalTransform); in CreateAnimGroup()
Dgfx_AmbientLight.cpp201 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_HemiSphereLight.cpp202 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_VertexLight.cpp220 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_FragmentLight.cpp254 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_Camera.cpp146 originalValue = &m_OriginalTransform; in CreateAnimGroup()
1163 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in StoreOriginal()