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Searched refs:m_NormalizedWeights (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h1909 m_NormalizedWeights[animObjIdx] = weight; in SetWeight()
1996 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
1999 m_NormalizedWeights.PushBackFast(animObjIdx == 0 ? 1.0f : 0.0f); in Initialize()
2023 m_NormalizedWeights[i] = m_Weights[i] * normalizeScale; in NormalizeWeight()
2029 mutable ut::MoveArray<float> m_NormalizedWeights; //!< @details :private variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp723 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()
Dgfx_TransformAnim.cpp1139 const float childWeight = m_NormalizedWeights[animIdx]; in GetResult()