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Searched refs:m_Near (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Fog.h278 m_Near(0.0f), in Fog()
295 m_Near(0.0f), in Fog()
369 f32 m_Near; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Fog.cpp270 if (!ut::FloatEqualsWeak(m_Near, near) || in Update()
278 m_Near = near; in Update()
330 viewPos.z = ((f32)i / (f32)HALF_TABLE_SIZE) * (m_Far - m_Near) + m_Near; in SetupFogSampler()
Dgfx_PerspectiveProjectionUpdater.cpp43 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
Dgfx_FrustumProjectionUpdater.cpp44 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
Dgfx_OrthoProjectionUpdater.cpp44 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResCamera.h52 nw::ut::ResF32 m_Near; member