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Searched refs:m_MeshNodeVisibilityBuffers (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h287 if (this->m_MeshNodeVisibilityBuffers.empty()) in GetResMeshNodeVisibilities()
293 return ResMeshNodeVisibility( &this->m_MeshNodeVisibilityBuffers[idx] ); in GetResMeshNodeVisibilities()
809 ut::MoveArray<ResMeshNodeVisibilityData> m_MeshNodeVisibilityBuffers; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp456 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()
460 m_MeshNodeVisibilityBuffers.PushBackFast(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities()