Searched refs:m_MeshNodeVisibilityBuffers (Results 1 – 2 of 2) sorted by relevance
287 if (this->m_MeshNodeVisibilityBuffers.empty()) in GetResMeshNodeVisibilities()293 return ResMeshNodeVisibility( &this->m_MeshNodeVisibilityBuffers[idx] ); in GetResMeshNodeVisibilities()809 ut::MoveArray<ResMeshNodeVisibilityData> m_MeshNodeVisibilityBuffers; variable
456 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()460 m_MeshNodeVisibilityBuffers.PushBackFast(*(resModel.GetMeshNodeVisibilities(i).ptr())); in CreateResMeshNodeVisibilities()