Searched refs:m_MeshNodeOriginalVisibilities (Results 1 – 2 of 2) sorted by relevance
209 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()471 m_MeshNodeOriginalVisibilities.Reset(memory, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()475 … m_MeshNodeOriginalVisibilities.PushBackFast(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
822 ut::MoveArray<bool> m_MeshNodeOriginalVisibilities; variable