Searched refs:m_MaxShapeVertexCount (Results 1 – 2 of 2) sorted by relevance
34 m_MaxShapeVertexCount( DEFAULT_MAX_SHAPE_VERTEX_COUNT ), in GraphicsDrawing()137 u32 shapePositionStreamArraySize = 2 * 4 * m_MaxShapeVertexCount; in InitializeShape()138 u32 shapeColorStreamArraySize = 4 * 4 * m_MaxShapeVertexCount; in InitializeShape()139 u32 shapeIndexStreamArraySize = 2 * m_MaxShapeVertexCount; in InitializeShape()145 for ( s32 index = 0; index < m_MaxShapeVertexCount; index++ ) in InitializeShape()156 for ( s32 index = 0; index < m_MaxShapeVertexCount; index++ ) in InitializeShape()248 NW_ASSERT( ( m_ShapeVertexCount + SHAPE_DRAW_LINE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in DrawLine()262 … NW_ASSERT( ( m_ShapeVertexCount + SHAPE_DRAW_RECTANGLE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in DrawRectangle()289 … NW_ASSERT( ( m_ShapeVertexCount + SHAPE_FILL_RECTANGLE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in FillRectangle()303 NW_ASSERT( ( m_ShapeVertexCount + SHAPE_FILL_TRIANGLE_VERTEX_COUNT ) <= m_MaxShapeVertexCount ); in FillTriangle()[all …]
121 m_MaxShapeVertexCount = maxShapeVertexCount; in SetMaxShapeVertexCount()467 s32 m_MaxShapeVertexCount; variable