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Searched refs:m_MaxSceneNodes (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp50 sceneNodes = SceneNodeArray(this->m_MaxSceneNodes, allocator); in Create()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h153 m_MaxSceneNodes(DEFAULT_MAX_SCENE_NODES), in Builder()
181 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes()
227 s32 m_MaxSceneNodes; variable