Searched refs:m_MaxRenderElements (Results 1 – 1 of 1) sorted by relevance
373 Builder() : m_IsFixedSizeMemory(true), m_MaxRenderElements(64) {} in Builder()390 Builder& MaxRenderElements(int max) { m_MaxRenderElements = max; return *this; } in MaxRenderElements()405 queue = new(queueMemory) BasicRenderQueue(allocator, m_MaxRenderElements); in Create()416 int m_MaxRenderElements; variable