Searched refs:m_MaxEmission (Results 1 – 2 of 2) sorted by relevance
61 m_MaxEmission(1000), in Builder()78 Builder& MaxEmission(int maxEmission) { m_MaxEmission = maxEmission; return *this; } in MaxEmission()92 int m_MaxEmission; variable
39 emissionPositions = VEC3Array(this->m_MaxEmission, allocator); in Create()40 emissionParents = U16Array(this->m_MaxEmission, allocator); in Create()