Searched refs:m_MaterialsWorkSpace (Results 1 – 2 of 2) sorted by relevance
143 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()150 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate()157 u32 endIndex = m_MaterialsWorkSpace.size() - 1; in Generate()160 if (lastShaderKey != m_MaterialsWorkSpace[index].key || in Generate()168 std::sort(m_MaterialsWorkSpace.begin() + sortStartIndex, in Generate()169 m_MaterialsWorkSpace.begin() + sortEndIndex, in Generate()175 lastShaderKey = m_MaterialsWorkSpace[index].key; in Generate()180 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate()181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate()201 m_MaterialsWorkSpace.clear(); in Generate()
135 m_MaterialsWorkSpace(materialsWorkSpace) in SortingMaterialIdGenerator()141 MaterialKeyValueArray m_MaterialsWorkSpace; variable