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Searched refs:m_LutTargets (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp45 ResImageLookupTable GraphicsDevice::m_LutTargets[LUT_TARGET_COUNT]; member in nw::gfx::GraphicsDevice
85 if (m_LutTargets[target] != lookupTable) in ActivateLookupTable()
87 m_LutTargets[target] = lookupTable; in ActivateLookupTable()
101 if (m_LutTargets[target] == lookupTable) in InvalidateLookupTable()
103 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateLookupTable()
114 m_LutTargets[target] = ResImageLookupTable(NULL); in InvalidateAllLookupTables()
230 m_LutTargets[target].ptr(), in Report()
231m_LutTargets[target].IsValid() && m_LutTargets[target].GetName() != NULL ? m_LutTargets[target].Ge… in Report()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_GraphicsDevice.h747 static ResImageLookupTable m_LutTargets[LUT_TARGET_COUNT]; variable