Searched refs:m_LoadInfoWsd (Results 1 – 2 of 2) sorted by relevance
136 m_DataLoadTask.m_LoadInfoWsd = *(loadInfo.wsd); in RegisterDataLoadTask()260 if ( ( m_LoadInfoWsd.address == NULL ) && in Execute()261 ( m_LoadInfoWsd.itemId != SoundArchive::INVALID_ID ) ) in Execute()263 SoundArchive::ItemId soundId = m_LoadInfoWsd.itemId; in Execute()274 m_LoadInfoWsd.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()279 m_LoadInfoWsd.address, m_Index, *m_pSoundArchive, *m_pSoundDataManager ); in Execute()284 m_LoadInfoWsd.address, m_Index, m_pAllocator ) ) in Execute()287 "failed to load WSD(%08x)'s WARC to PlayerHeap", m_LoadInfoWsd.itemId ); in Execute()299 m_Callback( true, &m_LoadInfoWsd, m_CallbackData ); in Execute()
124 LoadItemInfo m_LoadInfoWsd; variable