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Searched refs:m_LightSets (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironment.h63 m_LightSets(description.lightSets), in SceneEnvironment()
82 m_LightSets.resize(m_LightSets.capacity()); in SceneEnvironment()
83 std::fill(m_LightSets.begin(), m_LightSets.end(), static_cast<LightSet*>(NULL)); in SceneEnvironment()
168 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in SetLightSet()
169 m_LightSets[index] = lightSet; in SetLightSet()
178 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet()
179 return m_LightSets[index]; in GetLightSet()
188 NW_MINMAXLT_ASSERT(index, 0, m_LightSets.size()); in GetLightSet()
189 return m_LightSets[index]; in GetLightSet()
496 LightSetArray m_LightSets; variable
Dgfx_SceneEnvironmentSetting.h250 return m_LightSets.begin(); in GetLightSetBegin()
259 return m_LightSets.begin(); in GetLightSetBegin()
268 return m_LightSets.end(); in GetLightSetEnd()
277 return m_LightSets.end(); in GetLightSetEnd()
325 LightSetBinderArray m_LightSets; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp64m_LightSets = ut::MoveArray<LightSetBinder>(lightSetsMemory, resSetting.GetLightSetsCount(), alloc… in CreateEnvironmentArray()
65 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
74m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
75 m_LightSets[lightSetIndex].index = -1; in CreateEnvironmentArray()
152 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference()
153 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()
201 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()
214 LightSetBinderArray::iterator lightSetBinderEnd = this->m_LightSets.end(); in Clear()
215 for (LightSetBinderArray::iterator iter = this->m_LightSets.begin(); in Clear()
Dgfx_SceneEnvironment.cpp66 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom()
67 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()
77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
156 NW_MINMAX_ASSERT(index, 0, m_LightSets.size()); in SetActiveLightSet()
157 LightSet* lightSet = this->m_LightSets[index]; in SetActiveLightSet()