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Searched refs:m_Input (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp210 angleSampler->m_Input = ResLightingLookupTable::INPUT_NH; in CreateResFragmentLight()
Dgfx_Material.cpp729 lightingLookupTable->m_Input = resLightingLookupTable.GetInput(); in CopyResLightingLookupTable()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h64 nw::ut::ResU32 m_Input; member