Searched refs:m_HemiSphereLights (Results 1 – 1 of 1) sorted by relevance
258 m_HemiSphereLights.clear(); in Clear()662 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight()674 bool isPushed = m_HemiSphereLights.push_back(light); in TryPushHemiSphereLight()684 return m_HemiSphereLights.begin(); in GetHemiSphereLightsBegin()693 return m_HemiSphereLights.begin(); in GetHemiSphereLightsBegin()702 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()711 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()1194 m_HemiSphereLights(hemiSphereLights), in SceneContext()1211 HemiSphereLightArray m_HemiSphereLights; variable