Searched refs:m_HemiSphereLight (Results 1 – 3 of 3) sorted by relevance
176 this->m_HemiSphereLight = light; in SetHemiSphereLight()185 return this->m_HemiSphereLight; in GetHemiSphereLight()194 return this->m_HemiSphereLight; in GetHemiSphereLight()309 this->m_HemiSphereLight = NULL; in ClearAll()330 m_HemiSphereLight(NULL) in LightSet()344 HemiSphereLight* m_HemiSphereLight; variable
56 m_HemiSphereLight(NULL), in SceneEnvironment()303 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()312 return this->m_HemiSphereLight; in GetHemiSphereLight()488 HemiSphereLight* m_HemiSphereLight; variable
125 m_HemiSphereLight = NULL; in ResetHemiSphereLight()173 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()176 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()