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Searched refs:m_HemiSphereLight (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_LightSet.h176 this->m_HemiSphereLight = light; in SetHemiSphereLight()
185 return this->m_HemiSphereLight; in GetHemiSphereLight()
194 return this->m_HemiSphereLight; in GetHemiSphereLight()
309 this->m_HemiSphereLight = NULL; in ClearAll()
330 m_HemiSphereLight(NULL) in LightSet()
344 HemiSphereLight* m_HemiSphereLight; variable
Dgfx_SceneEnvironment.h56 m_HemiSphereLight(NULL), in SceneEnvironment()
303 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()
312 return this->m_HemiSphereLight; in GetHemiSphereLight()
488 HemiSphereLight* m_HemiSphereLight; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp125 m_HemiSphereLight = NULL; in ResetHemiSphereLight()
173 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()
176m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()