Searched refs:m_GlProgram (Results 1 – 2 of 2) sorted by relevance
178 , m_GlProgram(0) in GraphicsResource()203 glDeleteProgram(m_GlProgram); in Finalize()204 m_GlProgram = 0; in Finalize()301 m_GlProgram = glCreateProgram(); in SetResource()302 NW_ASSERT(m_GlProgram != 0); in SetResource()312 glAttachShader(m_GlProgram, shader); in SetResource()313 glAttachShader(m_GlProgram, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()320 glBindAttribLocation(m_GlProgram, VERTEXATTR_VERTEX_INDEX, "aVertexIndex"); in SetResource()323 glLinkProgram(m_GlProgram); in SetResource()326 glUseProgram(m_GlProgram); in SetResource()[all …]
265 return m_GlProgram; in GetGlProgram()571 GLuint m_GlProgram; variable