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Searched refs:m_FullBakedAnimEnabled (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h347 return m_FullBakedAnimEnabled; in GetFullBakedAnimEnabled()
422 m_FullBakedAnimEnabled(false) in SkeletalModel()
451 bool m_FullBakedAnimEnabled; variable
Dgfx_AnimObject.h315 bool GetFullBakedAnimEnabled() const { return m_FullBakedAnimEnabled; } in GetFullBakedAnimEnabled()
320 void SetFullBakedAnimEnabled(bool enable) { m_FullBakedAnimEnabled = enable; } in SetFullBakedAnimEnabled()
369 bool m_FullBakedAnimEnabled; //!< フルベイクアニメを使用するかを指定します。 variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp114 m_FullBakedAnimEnabled = enable; in SetFullBakedAnimEnabled()
195 SetupAnimGroup(animGroup, m_FullBakedAnimEnabled); in CreateSkeletalAnimGroup()
Dgfx_AnimObject.cpp135 m_FullBakedAnimEnabled(false) in AnimGroup()