Searched refs:m_FullBakedAnimEnabled (Results 1 – 4 of 4) sorted by relevance
347 return m_FullBakedAnimEnabled; in GetFullBakedAnimEnabled()422 m_FullBakedAnimEnabled(false) in SkeletalModel()451 bool m_FullBakedAnimEnabled; variable
315 bool GetFullBakedAnimEnabled() const { return m_FullBakedAnimEnabled; } in GetFullBakedAnimEnabled()320 void SetFullBakedAnimEnabled(bool enable) { m_FullBakedAnimEnabled = enable; } in SetFullBakedAnimEnabled()369 bool m_FullBakedAnimEnabled; //!< フルベイクアニメを使用するかを指定します。 variable
114 m_FullBakedAnimEnabled = enable; in SetFullBakedAnimEnabled()195 SetupAnimGroup(animGroup, m_FullBakedAnimEnabled); in CreateSkeletalAnimGroup()
135 m_FullBakedAnimEnabled(false) in AnimGroup()