Searched refs:m_FrameHeap (Results 1 – 2 of 2) sorted by relevance
36 : m_FrameHeap() in SoundHeap()74 return m_FrameHeap.Create( startAddress, size ); in Create()90 if ( ! m_FrameHeap.IsValid() ) return; in Destroy()94 m_FrameHeap.Destroy(); in Destroy()139 return m_FrameHeap.Alloc( in Alloc()149 if ( ! m_FrameHeap.IsValid() ) return; in Clear()154 m_FrameHeap.Clear(); in Clear()167 return m_FrameHeap.SaveState(); in SaveState()176 m_FrameHeap.LoadState( level ); in LoadState()
192 bool IsValid() const { return m_FrameHeap.IsValid(); } in IsValid()250 return m_FrameHeap.GetCurrentLevel(); in GetCurrentLevel()266 return m_FrameHeap.GetSize(); in GetSize()279 return m_FrameHeap.GetFreeSize(); in GetFreeSize()300 m_FrameHeap.Dump( mgr, arc ); in Dump()308 internal::FrameHeap m_FrameHeap; // メインメモリ管理ヒープ variable