Searched refs:m_FragmentLights (Results 1 – 4 of 4) sorted by relevance
257 this->m_FragmentLights.push_back(light); in SetFragmentLight()266 return m_FragmentLights.begin(); in GetFragmentLightBegin()275 return m_FragmentLights.begin(); in GetFragmentLightBegin()284 return m_FragmentLights.end(); in GetFragmentLightEnd()293 return m_FragmentLights.end(); in GetFragmentLightEnd()302 return m_FragmentLights.size(); in GetFragmentLightCount()311 this->m_FragmentLights.clear(); in ClearAll()346 FixedFragmentLightArray m_FragmentLights; variable
73 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()217 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()236 return this->m_FragmentLights[ index ]; in GetFragmentLight()490 FixedFragmentLightArray m_FragmentLights; variable
256 m_FragmentLights.clear(); in Clear()546 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()558 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight()568 return m_FragmentLights.begin(); in GetFragmentLightsBegin()577 return m_FragmentLights.begin(); in GetFragmentLightsBegin()586 return m_FragmentLights.end(); in GetFragmentLightsEnd()595 return m_FragmentLights.end(); in GetFragmentLightsEnd()1192 m_FragmentLights(fragmentLights), in SceneContext()1209 FragmentLightArray m_FragmentLights; variable
103 m_FragmentLights[i] = NULL; in ResetFragmentLights()214 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()