Searched refs:m_Fog (Results 1 – 2 of 2) sorted by relevance
58 m_Fog(NULL), in SceneEnvironment()338 if (this->m_Fog != fog) in SetActiveFog()340 this->m_Fog = fog; in SetActiveFog()351 return this->m_Fog; in GetActiveFog()360 return this->m_Fog; in GetActiveFog()491 Fog* m_Fog; variable
141 m_Fog = NULL; in ResetFog()