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Searched refs:m_EndFrame (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/anim/
Danim_AnimFrameController.h197 m_EndFrame(endFrame), in m_AnimFrame()
229 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()
253 f32 GetEndFrame() const { return m_EndFrame; } in GetEndFrame()
259 void SetEndFrame(f32 endFrame) { m_EndFrame = endFrame; } in SetEndFrame()
305 f32 m_EndFrame; variable
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp382 …urn preRepeatMethod[ pCurve->m_InRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFrame ); in NormalizeFrame_()
387 if ( frame >= pCurve->m_EndFrame ) in NormalizeFrame_()
389 …n postRepeatMethod[ pCurve->m_OutRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFrame ); in NormalizeFrame_()
467 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in GetFloatSegment_()
485 if ( pSegment->m_EndFrame > frame ) in GetFloatSegment_()
654 NW_ASSERT( pSegment->m_StartFrame <= frame && frame <= pSegment->m_EndFrame ); in CalcFloatSegment_()
676 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcSegmentFloatCurve_()
716 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcBoolCurveCV_()
721 if (frame == pCurve->m_EndFrame) in CalcBoolCurveCV_()
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnimCurve.h290 ut::ResF32 m_EndFrame; member
313 ut::ResF32 m_EndFrame; member