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Searched refs:m_Direction (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_VertexLight.h56 return this->m_Direction; in Direction()
69 return this->m_Direction; in Direction()
250 m_Direction(resObj.GetDirection()) in VertexLight()
264 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight()
312 math::VEC3 m_Direction; variable
Dgfx_FragmentLight.h56 return this->m_Direction; in Direction()
69 return this->m_Direction; in Direction()
251 m_Direction(resObj.GetDirection()) in FragmentLight()
265 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
313 math::VEC3 m_Direction; variable
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResLight.h63 nw::ut::ResVec3 m_Direction; member
99 nw::ut::ResVec3 m_Direction; member
118 nw::ut::ResVec3 m_Direction; member
534 return reinterpret_cast<nw::math::VEC4&>( ref().m_Direction ); in NW_RES_CTOR_INHERIT()
544 return reinterpret_cast<const nw::math::VEC4&>( ref().m_Direction ); in GetDirectionAndLerp()
Dgfx_ResParticleInitializer.h67 nw::ut::ResVec3 m_Direction; member
91 nw::ut::ResVec3 m_Direction; member
Dgfx_ResParticleUpdater.h251 nw::ut::ResVec3 m_Direction; member
/NW4C-1.3.3/sources/libraries/dev/
Ddev_DirectPrint.cpp928 pixelWriter.Erase(m_Buffer, m_Direction, x, y, width, height); in Erase()
998 m_Direction = direction; in SetDirection()
1004 return m_Direction; in GetDirection()
1023 pixelWriter.DrawString(m_Buffer, m_Direction, m_Color, x, y, str, turnOver, backErase); in DrawString()
/NW4C-1.3.3/include/nw/dev/
Ddev_DirectPrint.h326 Direction m_Direction; variable