Searched refs:m_Direction (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_VertexLight.h | 56 return this->m_Direction; in Direction() 69 return this->m_Direction; in Direction() 250 m_Direction(resObj.GetDirection()) in VertexLight() 264 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight() 312 math::VEC3 m_Direction; variable
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| D | gfx_FragmentLight.h | 56 return this->m_Direction; in Direction() 69 return this->m_Direction; in Direction() 251 m_Direction(resObj.GetDirection()) in FragmentLight() 265 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight() 313 math::VEC3 m_Direction; variable
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 63 nw::ut::ResVec3 m_Direction; member 99 nw::ut::ResVec3 m_Direction; member 118 nw::ut::ResVec3 m_Direction; member 534 return reinterpret_cast<nw::math::VEC4&>( ref().m_Direction ); in NW_RES_CTOR_INHERIT() 544 return reinterpret_cast<const nw::math::VEC4&>( ref().m_Direction ); in GetDirectionAndLerp()
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| D | gfx_ResParticleInitializer.h | 67 nw::ut::ResVec3 m_Direction; member 91 nw::ut::ResVec3 m_Direction; member
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| D | gfx_ResParticleUpdater.h | 251 nw::ut::ResVec3 m_Direction; member
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| /NW4C-1.3.3/sources/libraries/dev/ |
| D | dev_DirectPrint.cpp | 928 pixelWriter.Erase(m_Buffer, m_Direction, x, y, width, height); in Erase() 998 m_Direction = direction; in SetDirection() 1004 return m_Direction; in GetDirection() 1023 pixelWriter.DrawString(m_Buffer, m_Direction, m_Color, x, y, str, turnOver, backErase); in DrawString()
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| /NW4C-1.3.3/include/nw/dev/ |
| D | dev_DirectPrint.h | 326 Direction m_Direction; variable
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