Searched refs:m_CostrainId (Results 1 – 2 of 2) sorted by relevance
30 m_CostrainId( -1 ), in SmModel()384 m_CostrainId = boneId; in SetConstrainId()391 if ( m_CostrainId == -1 ) in SetConstrainId()414 if ( m_CostrainId == -1 ) return; in updateConstrain()427 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()430 …w::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId ); in updateConstrain()
150 s32 m_CostrainId; variable