Searched refs:m_Cameras (Results 1 – 6 of 6) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneEnvironment.h | 60 m_Cameras(description.cameras), in SceneEnvironment() 76 m_Cameras.resize(m_Cameras.capacity()); in SceneEnvironment() 77 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment() 137 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in SetCamera() 138 m_Cameras[index] = camera; in SetCamera() 147 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in GetCamera() 148 return m_Cameras[index]; in GetCamera() 157 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in GetCamera() 158 return m_Cameras[index]; in GetCamera() 493 CameraArray m_Cameras; variable
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| D | gfx_SceneEnvironmentSetting.h | 178 return m_Cameras.begin(); in GetCameraBegin() 187 return m_Cameras.begin(); in GetCameraBegin() 196 return m_Cameras.end(); in GetCameraEnd() 205 return m_Cameras.end(); in GetCameraEnd() 326 CameraBinderArray m_Cameras; variable
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| D | gfx_SceneContext.h | 260 m_Cameras.clear(); in Clear() 784 bool isPushed = m_Cameras.push_back(camera); in PushCamera() 796 bool isPushed = m_Cameras.push_back(camera); in TryPushCamera() 806 return m_Cameras.begin(); in GetCameraBegin() 815 return m_Cameras.begin(); in GetCameraBegin() 824 return m_Cameras.end(); in GetCameraEnd() 833 return m_Cameras.end(); in GetCameraEnd() 1189 m_Cameras(cameras), in SceneContext() 1206 CameraArray m_Cameras; variable
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| D | gfx_RenderContext.h | 306 NW_MINMAXLT_ASSERT(index, 0, m_SceneEnvironment.m_Cameras.size()); in SetActiveCamera() 308 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneEnvironment.cpp | 42 NW_MINMAX_ASSERT(cameraIndex, 0, m_Cameras.size()); in ApplyFrom() 43 m_Cameras[cameraIndex] = camera; in ApplyFrom() 75 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings()
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| D | gfx_SceneEnvironmentSetting.cpp | 84 … m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray() 118 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() 210 this->m_Cameras.Clear(); in Clear()
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