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Searched refs:m_Cameras (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironment.h60 m_Cameras(description.cameras), in SceneEnvironment()
76 m_Cameras.resize(m_Cameras.capacity()); in SceneEnvironment()
77 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment()
137 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in SetCamera()
138 m_Cameras[index] = camera; in SetCamera()
147 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in GetCamera()
148 return m_Cameras[index]; in GetCamera()
157 NW_MINMAXLT_ASSERT(index, 0, m_Cameras.size()); in GetCamera()
158 return m_Cameras[index]; in GetCamera()
493 CameraArray m_Cameras; variable
Dgfx_SceneEnvironmentSetting.h178 return m_Cameras.begin(); in GetCameraBegin()
187 return m_Cameras.begin(); in GetCameraBegin()
196 return m_Cameras.end(); in GetCameraEnd()
205 return m_Cameras.end(); in GetCameraEnd()
326 CameraBinderArray m_Cameras; variable
Dgfx_SceneContext.h260 m_Cameras.clear(); in Clear()
784 bool isPushed = m_Cameras.push_back(camera); in PushCamera()
796 bool isPushed = m_Cameras.push_back(camera); in TryPushCamera()
806 return m_Cameras.begin(); in GetCameraBegin()
815 return m_Cameras.begin(); in GetCameraBegin()
824 return m_Cameras.end(); in GetCameraEnd()
833 return m_Cameras.end(); in GetCameraEnd()
1189 m_Cameras(cameras), in SceneContext()
1206 CameraArray m_Cameras; variable
Dgfx_RenderContext.h306 NW_MINMAXLT_ASSERT(index, 0, m_SceneEnvironment.m_Cameras.size()); in SetActiveCamera()
308 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp42 NW_MINMAX_ASSERT(cameraIndex, 0, m_Cameras.size()); in ApplyFrom()
43 m_Cameras[cameraIndex] = camera; in ApplyFrom()
75 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings()
Dgfx_SceneEnvironmentSetting.cpp84m_Cameras = ut::MoveArray<CameraBinder>(camerasMemory, resSetting.GetCamerasCount(), allocator); in CreateEnvironmentArray()
118 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference()
210 this->m_Cameras.Clear(); in Clear()