Searched refs:m_CameraTarget (Results 1 – 2 of 2) sorted by relevance
59 m_SmCamera->GetTarget( &m_CameraTarget ); in SetEnable()62 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SetEnable()63 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SetEnable()64 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SetEnable()80 nw::math::VEC3 m_CameraTarget; variable
45 m_SmCamera->GetTarget( &m_CameraTarget ); in SmTouchPanelCamera()48 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SmTouchPanelCamera()49 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SmTouchPanelCamera()50 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SmTouchPanelCamera()213 m_CameraTarget.x = m_CameraPos.x + toward.x * 10.f; in calcCamera()214 m_CameraTarget.y = m_CameraPos.y + toward.y * 10.f; in calcCamera()215 m_CameraTarget.z = m_CameraPos.z + toward.z * 10.f; in calcCamera()231 m_SmCamera->SetTarget( &m_CameraTarget ); in updateCamera()