Searched refs:m_BlockCount (Results 1 – 2 of 2) sorted by relevance
39 m_BlockCount = blockCount; in Initialize()49 NW_ASSERTMSG( m_BlockCount <= BLOCK_MAX, "Too large stream buffer size." ); in Initialize()57 m_BlockCount = 0; in Finalize()62 if ( m_AllocCount >= m_BlockCount ) return NULL; in Alloc()64 const int availableByte = ut::RoundUp( m_BlockCount, BIT_PER_BYTE ) / BIT_PER_BYTE; in Alloc()
43 int m_BlockCount; //< ブロック数 (最大ストリームチャンネル数と同じ数になる) variable