Searched refs:m_BindIndexTable (Results 1 – 4 of 4) sorted by relevance
1107 const ut::MoveArray<int>& BindIndexTable() const { return m_BindIndexTable; } in BindIndexTable()1110 ut::MoveArray<int>& BindIndexTable() { return m_BindIndexTable; } in BindIndexTable()1183 m_BindIndexTable = ut::MoveArray<int>(memory, maxMembers, &GetAllocator()); in Initialize()1203 ut::MoveArray<int> m_BindIndexTable; variable1428 NW_MINMAXLT_ASSERT(memberIdx, 0, m_BindIndexTable.Size()); in HasMemberAnim()1429 return m_BindIndexTable[memberIdx] != NotFoundIndex; in HasMemberAnim()
715 NW_MINMAXLT_ASSERT(memberIdx, 0, m_BindIndexTable.Size()); in HasMemberAnim()722 return m_BindIndexTable[memberIdx] != NotFoundIndex; in HasMemberAnim()742 const int animIdx = m_BindIndexTable[memberIdx]; in UpdateCacheNonVirtual()
269 bool resultResize = m_BindIndexTable.Resize(memberCount); in TryBind()285 m_BindIndexTable[memberIdx] = NotFoundIndex; in TryBind()300 m_BindIndexTable[bindTargetIdx] = animIdx; in TryBind()477 const int animIdx = m_BindIndexTable[memberIdx]; in GetResult()
744 const int animIdx = m_BindIndexTable[memberIdx]; in ResetNoAnimMember()838 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon()849 const int animIdx = m_BindIndexTable[memberIdx]; in GetResultCommon()