Searched refs:m_AnimatableNodes (Results 1 – 1 of 1) sorted by relevance
265 m_AnimatableNodes.clear(); in Clear()1107 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode()1125 isPushed = m_AnimatableNodes.push_back(sceneNode); in TryPushAnimatableNode()1136 return m_AnimatableNodes.begin(); in GetAnimatableNodesBegin()1145 return m_AnimatableNodes.begin(); in GetAnimatableNodesBegin()1154 return m_AnimatableNodes.end(); in GetAnimatableNodesEnd()1163 return m_AnimatableNodes.end(); in GetAnimatableNodesEnd()1199 m_AnimatableNodes(animatableNodes) in SceneContext()1216 AnimatableNodeArray m_AnimatableNodes; variable