Searched refs:m_AnimGroups (Results 1 – 2 of 2) sorted by relevance
651 int GetAnimGroupCount() const { return m_AnimGroups.Size(); } in GetAnimGroupCount()656 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimGroups.Size()); in GetAnimGroup()657 return m_AnimGroups[groupIdx]; in GetAnimGroup()663 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimGroups.Size()); in GetAnimGroup()664 return m_AnimGroups[groupIdx]; in GetAnimGroup()676 for (int groupIdx = 0; groupIdx < m_AnimGroups.Size(); ++groupIdx) in GetAnimGroupIndex()678 if (m_AnimGroups[groupIdx] != NULL && in GetAnimGroupIndex()679 ::std::strcmp(m_AnimGroups[groupIdx]->GetName(), animGroupName) == 0) in GetAnimGroupIndex()690 NW_MINMAXLT_ASSERT(groupIdx, 0, m_AnimGroups.Size()); in SetAnimGroup()691 m_AnimGroups[groupIdx] = animGroup; in SetAnimGroup()[all …]
928 for (int animGroupIdx = 0; animGroupIdx < m_AnimGroups.Size(); ++animGroupIdx) in Evaluate()930 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()