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Searched refs:m_AnimBinding (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Light.h77 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
78 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
84 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
85 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
93 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject()
99 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_SkeletalModel.h324 NW_NULL_ASSERT(m_AnimBinding);
325 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex);
331 NW_NULL_ASSERT(m_AnimBinding);
332 return m_AnimBinding->GetAnimObject(m_SkeletalAnimBindingIndex, objectIndex);
340 NW_NULL_ASSERT(m_AnimBinding);
341 m_AnimBinding->SetAnimObject(m_SkeletalAnimBindingIndex, animObject, objectIndex);
Dgfx_Model.h314 NW_NULL_ASSERT(m_AnimBinding);
315 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex);
321 NW_NULL_ASSERT(m_AnimBinding);
322 return m_AnimBinding->GetAnimObject(m_MaterialAnimBindingIndex, objectIndex);
330 NW_NULL_ASSERT(m_AnimBinding);
331 m_AnimBinding->SetAnimObject(m_MaterialAnimBindingIndex, animObject, objectIndex);
346 NW_NULL_ASSERT(m_AnimBinding);
347 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex);
353 NW_NULL_ASSERT(m_AnimBinding);
354 return m_AnimBinding->GetAnimObject(m_VisibilityAnimBindingIndex, objectIndex);
[all …]
Dgfx_Camera.h309 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
310 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
316 NW_NULL_ASSERT(m_AnimBinding); in GetAnimObject()
317 return m_AnimBinding->GetAnimObject(0); in GetAnimObject()
325 NW_NULL_ASSERT(m_AnimBinding); in SetAnimObject()
331 m_AnimBinding->SetAnimObject(0, animObject); in SetAnimObject()
Dgfx_Fog.h225 AnimObject* GetAnimObject() { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject()
228 const AnimObject* GetAnimObject() const { return m_AnimBinding->GetAnimObject(0); } in GetAnimObject()
233 void SetAnimObject(AnimObject* animObject) { m_AnimBinding->SetAnimObject(0, animObject); } in SetAnimObject()
Dgfx_SceneNode.h426 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding()
429 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding()
432 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
637 GfxPtr<AnimBinding> m_AnimBinding; variable
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Light.cpp46 if (!m_AnimBinding) in CreateAnimGroup()
111 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()
Dgfx_Camera.cpp84 if(!m_AnimBinding) in CreateAnimGroup()
173 m_AnimBinding->SetAnimGroup(0, m_AnimGroup); in CreateAnimGroup()