Searched refs:m_AmbientLight (Results 1 – 3 of 3) sorted by relevance
149 this->m_AmbientLight = light; in SetAmbientLight()158 return this->m_AmbientLight; in GetAmbientLight()167 return this->m_AmbientLight; in GetAmbientLight()308 this->m_AmbientLight = NULL; in ClearAll()329 m_AmbientLight(NULL), in LightSet()343 AmbientLight* m_AmbientLight; variable
55 : m_AmbientLight(NULL), in SceneEnvironment()286 this->m_AmbientLight = ambientLight; in SetAmbientLight()294 return this->m_AmbientLight; in GetAmbientLight()487 AmbientLight* m_AmbientLight;
133 m_AmbientLight = NULL; in ResetAmbientLight()166 if (m_AmbientLight != ambientLight) in SetActiveLightSet()169 …m_AmbientLight = (ambientLight != NULL && ambientLight->GetResAmbientLight().IsLightEnabled()) ? a… in SetActiveLightSet()