Searched refs:m_AddRobot (Results 1 – 2 of 2) sorted by relevance
134 SmModel* m_AddRobot; variable
138 …m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobotBackDancer.bcmdl"), GfxCtrl… in InitializeScene()139 m_AddRobot->SetVisible( false ); // 複製されたインスタンスを用いて描画。 in InitializeScene()140 m_AddRobot->SetLayerId( 5 ); in InitializeScene()483 SmModel* robotModel = m_AddRobot->Duplicate(); in InitializeScene()