Searched refs:m_AddPierrotArray (Results 1 – 2 of 2) sorted by relevance
476 m_AddPierrotArray.push_back( pierrotModel ); in InitializeScene()543 f32 sliderParam = static_cast<f32>(pierrot_visible)/m_AddPierrotArray.size(); in InitializeScene()585 for ( s32 i = 0; i < m_AddPierrotArray.size(); i++ ) in Exec()587 m_AddPierrotArray[i]->SetAnimationFrame( frame ); in Exec()697 s32 visibleNum = m_AddPierrotArray.size() * (1.0f - m_PierrotSlider->GetParam()); in ReceveMessage()699 for ( int i = 0; i < m_AddPierrotArray.size(); i++ ) in ReceveMessage()703 m_AddPierrotArray[i]->SetVisible( true ); in ReceveMessage()707 m_AddPierrotArray[i]->SetVisible( false ); in ReceveMessage()
176 SmModelInstanceArray m_AddPierrotArray; variable