Searched refs:m_ActiveVertexLightCount (Results 1 – 2 of 2) sorted by relevance
113 for (int i = 0; i < m_ActiveVertexLightCount; ++i) in ResetVertexLights()117 m_ActiveVertexLightCount = 0;; in ResetVertexLights()179 m_ActiveVertexLightCount = 0; in SetActiveLightSet()187 if (m_ActiveVertexLightCount == vertexLightMaxCount) in SetActiveLightSet()194 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()195 ++m_ActiveVertexLightCount; in SetActiveLightSet()
65 m_ActiveVertexLightCount(0), in SceneEnvironment()253 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()258 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()259 ++m_ActiveVertexLightCount; in SetVertexLight()269 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveVertexLightCount); in GetVertexLight()277 return this->m_ActiveVertexLightCount; in GetVertexLightCount()499 s32 m_ActiveVertexLightCount; variable