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Searched refs:m_ActiveVertexLightCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp113 for (int i = 0; i < m_ActiveVertexLightCount; ++i) in ResetVertexLights()
117 m_ActiveVertexLightCount = 0;; in ResetVertexLights()
179 m_ActiveVertexLightCount = 0; in SetActiveLightSet()
187 if (m_ActiveVertexLightCount == vertexLightMaxCount) in SetActiveLightSet()
194 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()
195 ++m_ActiveVertexLightCount; in SetActiveLightSet()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironment.h65 m_ActiveVertexLightCount(0), in SceneEnvironment()
253 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()
258 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()
259 ++m_ActiveVertexLightCount; in SetVertexLight()
269 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveVertexLightCount); in GetVertexLight()
277 return this->m_ActiveVertexLightCount; in GetVertexLightCount()
499 s32 m_ActiveVertexLightCount; variable