Searched refs:m_ActiveInstances (Results 1 – 1 of 1) sorted by relevance
562 m_ActiveInstances(mainAllocator), in ParticleEffect()618 this->m_ActiveInstances.PushBack(node); in LeaseInstance()634 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()664 return this->m_ActiveInstances[index]; in GetActiveEffect()717 return this->m_ActiveInstances.Size(); in GetActiveSize()772 ut::MoveArray<ParticleHandle*> m_ActiveInstances; variable