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Searched refs:m_ActiveFragmentLightCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp101 for (int i = 0; i < m_ActiveFragmentLightCount; ++i) in ResetFragmentLights()
105 m_ActiveFragmentLightCount = 0; in ResetFragmentLights()
200 m_ActiveFragmentLightCount = 0; in SetActiveLightSet()
207 if (m_ActiveFragmentLightCount == LIGHT_COUNT) in SetActiveLightSet()
214 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()
215 ++m_ActiveFragmentLightCount; in SetActiveLightSet()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironment.h66 m_ActiveFragmentLightCount(0), in SceneEnvironment()
212 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight()
217 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()
218 ++m_ActiveFragmentLightCount; in SetFragmentLight()
225 return this->m_ActiveFragmentLightCount; in GetFragmentLightCount()
235 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveFragmentLightCount); in GetFragmentLight()
500 s32 m_ActiveFragmentLightCount; variable