Searched refs:m_ActiveFragmentLightCount (Results 1 – 2 of 2) sorted by relevance
101 for (int i = 0; i < m_ActiveFragmentLightCount; ++i) in ResetFragmentLights()105 m_ActiveFragmentLightCount = 0; in ResetFragmentLights()200 m_ActiveFragmentLightCount = 0; in SetActiveLightSet()207 if (m_ActiveFragmentLightCount == LIGHT_COUNT) in SetActiveLightSet()214 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()215 ++m_ActiveFragmentLightCount; in SetActiveLightSet()
66 m_ActiveFragmentLightCount(0), in SceneEnvironment()212 if (this->m_ActiveFragmentLightCount == LIGHT_COUNT) in SetFragmentLight()217 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight()218 ++m_ActiveFragmentLightCount; in SetFragmentLight()225 return this->m_ActiveFragmentLightCount; in GetFragmentLightCount()235 NW_MINMAXLT_ASSERT(index, 0, this->m_ActiveFragmentLightCount); in GetFragmentLight()500 s32 m_ActiveFragmentLightCount; variable