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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp532 ResImageLookupTable lut = resFog.GetFogSampler(); in ActivateFog() local
558 GraphicsDevice::ActivateLookupTable(lut, GraphicsDevice::LUT_TARGET_FOG); in ActivateFog()