Searched refs:lookatY (Results 1 – 1 of 1) sorted by relevance
418 f32 lookatY = 0.0f; in MoveCamera3D() local433 lookatY =mRotation * stickY; in MoveCamera3D()481 lookatY = -lookatY; in MoveCamera3D()515 if (lookatX != 0.0f || lookatY != 0.0f) in MoveCamera3D()523 MTX34RotAxisRad(&rotateV, &right, lookatY); in MoveCamera3D()