Searched refs:locationFlag (Results 1 – 3 of 3) sorted by relevance
83 u32 locationFlag = texture.GetLocationFlag(); in CreateOffScreenBuffer() local84 locationFlag &= ~(GL_COPY_FCRAM_DMP | GL_NO_COPY_FCRAM_DMP); in CreateOffScreenBuffer()87 (locationFlag == MEMORY_AREA_VRAMA) || in CreateOffScreenBuffer()88 (locationFlag == MEMORY_AREA_VRAMB)); in CreateOffScreenBuffer()89 description.colorArea = static_cast<GraphicsMemoryArea>(locationFlag); in CreateOffScreenBuffer()
407 u32 locationFlag; //!< テクスチャの配置情報フラグです。 member418 locationFlag(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP), in Description()476 DynamicBuilder& LocationFlag(u32 locationFlag) in LocationFlag() argument478 m_Description.locationFlag = locationFlag; in LocationFlag()709 u32 locationFlag; //!< テクスチャの配置情報フラグです。 member721 locationFlag(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRAM_DMP), in Description()772 DynamicBuilder& LocationFlag(u32 locationFlag) in LocationFlag() argument774 m_Description.locationFlag = locationFlag; in LocationFlag()
603 textureData->m_LocationFlag = m_Description.locationFlag; in Create()738 textureData->m_LocationFlag = m_Description.locationFlag; in Create()