| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneContext.cpp | 36 LightArray lights(allocator); in Create() local 53 lights = LightArray(this->m_MaxLights, allocator); in Create() 71 lights, fragmentLights, vertexLights, hemiSphereLights, ambientLights, in Create()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 213 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 214 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/Common/ |
| D | workspace.mel | 28 workspace -rt "lights" "renderData/shaders";
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 351 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 352 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/ |
| D | workspace.mel | 11 workspace -fr "lights" "renderData/shaders";
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 403 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() local 404 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 252 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 253 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 254 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 324 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() local 325 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes() 326 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() local 469 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment() 470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 418 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 420 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 551 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 552 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 553 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 341 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 343 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 345 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 346 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 347 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 375 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 376 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 342 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 343 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 364 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 366 lightResource != lights.end(); ++lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 565 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 566 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 567 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 1176 LightArray lights, in SceneContext() argument 1191 m_Lights(lights), in SceneContext()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 697 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 698 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetNoCompressNode.mel | 21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
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| D | NW4C_SetBillboard.mel | 21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
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| D | NW4C_SetForceExportKey.mel | 21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
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| D | NW4C_SetCombineGroup.mel | 21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 755 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local 756 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 757 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
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