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Searched refs:lights (Results 1 – 25 of 27) sorted by relevance

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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp36 LightArray lights(allocator); in Create() local
53 lights = LightArray(this->m_MaxLights, allocator); in Create()
71 lights, fragmentLights, vertexLights, hemiSphereLights, ambientLights, in Create()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
213 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
214 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/Common/
Dworkspace.mel28 workspace -rt "lights" "renderData/shaders";
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
351 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
352 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/
Dworkspace.mel11 workspace -fr "lights" "renderData/shaders";
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp403 nw::gfx::ResLightArray lights = resFile.GetLights(); in BuildResources() local
404 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp252 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
253 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
254 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp324 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes() local
325 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes()
326 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp468 nw::gfx::ResLightArray lights = resSet.resource.GetLights(); in CreateSceneEnvironment() local
469 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment()
470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp418 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
420 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp551 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
552 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
553 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp341 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
343 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp345 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
346 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
347 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
375 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
376 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp342 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
343 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp364 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
366 lightResource != lights.end(); ++lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp565 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
566 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
567 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h1176 LightArray lights, in SceneContext() argument
1191 m_Lights(lights), in SceneContext()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
697 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
698 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetNoCompressNode.mel21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
DNW4C_SetBillboard.mel21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
DNW4C_SetForceExportKey.mel21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
DNW4C_SetCombineGroup.mel21 if (size(`ls -cameras -lights -typ environmentFog $childs`) > 0 ||
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp755 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources() local
756 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
757 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()

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